Inside Macintosh: Imaging with QuickDraw
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Contents
About Graphics Devices
Using Graphics Devices
Optimizing Your Images for Different Graphics Devices
Zooming Windows on Multiscreen Systems
Setting a Device's Pixel Depth
Exceptional Cases When Working With Color Devices
Graphics Devices Reference
Data Structures
GDevice
DeviceLoopFlags
Routines for Graphics Devices
Creating, Setting, and Disposing of GDevice Records
NewGDevice
InitGDevice
SetDeviceAttribute
SetGDevice
DisposeGDevice
Getting the Available Graphics Devices
GetGDevice
GetDeviceList
GetMainDevice
GetMaxDevice
GetNextDevice
Determining the Characteristics of a Video Device
DeviceLoop
TestDeviceAttribute
ScreenRes
Changing the Pixel Depth for a Video Device
HasDepth
SetDepth
Application-Defined Routine
MyDrawingProc
Resource
The Screen Resource
© 1997 Apple Computer, Inc.
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